This is a snapshot copy of Planewalker before our recent database crash. Please go to www.planewalker.com for the current site.

Badger (Celestial)

Announcement!

We have moved to new, and hopefully better hardware! Along with this move came a bunch of updates to our code base. Please let me know if you spot something wonky.

Anonymous's picture
Tiny magical beast (good)
Hit Dice: 1d10+2 (7)
Initiative: +3 (DEX)
Speed: 30
Armor Class: 15 (+2 size, +3 DEX)
Base Attack/Grapple: 0
Attack: 0
Full Attack: 2 claws +5 melee, bite +3 melee
Space/Reach: 2 1/2
Special Attacks: Smite evil, rage
Special Qualities: Scent, acid/cold/electricity resistance 5, 60' darkvision, SR 2
Saves: Fort +4, Ref ++5, Will +1
Abilities: Str 8, Dex 17, Con 15, Int 4, Wis 12, Cha 6
Skills: Escape artist +7, listen +5, spot +5, wilderness lore +5
Feats: weapon finesse (bite, claw)
 
Environment: Temperate hill, forest, plains & underground
Organization: Solitary or cete (1d4+1)
Challenge Rating: 1/2
Treasure: -
Alignment: Chaotic Good
Advancement: 2-8 HD (tiny)
Level Adjustment: 0
A badger from the Upper Planes, like one summoned by Summon Monster 1. CombatRage (ex): If the badger takes damage, they fly into a bezerk rage the following round until it or its opponent is dead. It gains +4 STR & CON, but -2 AC.Smite evil (su): 1/day, +1 damage vs. evil creatures.Habitat/SocietyAs per normal badger.0EcologyAs per normal badger.
Planescape, Dungeons & Dragons, their logos, Wizards of the Coast, and the Wizards of the Coast logo are ©2008, Wizards of the Coast, a subsidiary of Hasbro Inc. and used with permission.