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Monster

Announcement!

We have moved to new, and hopefully better hardware! Along with this move came a bunch of updates to our code base. Please let me know if you spot something wonky.

Cob'ssains

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Medium-Size Construct Hit Dice: 8d10 (44 hp) Initiative: +2 (Dex) Speed: 30 ft. Armor Class: 24 (+2 Dex, +12 natural) Base Attack/Grapple: 0 Attack: 0 Full Attack: 2 claws +13 melee; or ray +8 ranged touch

Dog (Celestial)

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Small magical beast (good) Hit Dice: 1d10+2 (7) Initiative: +7 (+3 DEX, +4 improved) Speed: 40 Armor Class: 15 (+1 size, +3 DEX, +1 natural) Base Attack/Grapple: 0 Attack: 0 Full Attack: Bite +2 melee

Demon, Chasme (Tanar'ri) (LW)

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Medium-Size Outsider (Chaotic, Evil) Hit Dice: 8d8+8 (44 hp) Initiative: +2 (Dex) Speed: 10 ft., fly 50 (clumsy) Armor Class: 25 (+2 Dex, +13 natural) Base Attack/Grapple: 0 Attack: 0 Full Attack: 2 claws +10

Diakk, Carcene (JN)

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Medium Outsider (Evil) Hit Dice: 8d8+16 (52 hp) Initiative: +1 (Dex) Speed: 30 ft. Armor Class: 17 (+1 Dex, +6 natural) Base Attack/Grapple: 0 Attack: 0 Full Attack: 2 claws +8 melee

Incarnate, Minor

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Tiny Outsider (Evil or Good) Hit Dice: 5d8 (22 hp) Initiative: +3 (Dex) Speed: Fly 40ft.

Phoenix

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Large Outsider (Good) Hit Dice: 20d8+200 (290 hp) Initiative: +8 (+4 Dex, +4 Improved Initiative) Speed: 20 ft., fly 100 ft.

Lupinal (Guardinal)

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Medium-Size Outsider (Good) Hit Dice: 8d8+16 (52 hp) Initiative: +8 (+4 Dex, +4 Improved Initiative) Speed: 45 ft. Armor Class: 22 (+4 Dex, +8 natural) Base Attack/Grapple: 0 Attack: 0 Full Attack: 2 claws +13

Tome Archon

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Large Outsider (Good, Lawful) Hit Dice: 20d8+100 (190 hp) Initiative: +6 (+2 Dex, +4 Improved Initiative) Speed: 40ft., fly 90ft.

Minion of Set

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Medium-Sized Outsider (Lawful, Evil) Hit Dice: 6d8+12 (39 hp) Initiative: +1 (Dex) Speed: 30 ft. Armor Class: 19 (+1 Dex, +4 scale mail, +4 natural) Base Attack/Grapple: 0 Attack: 0 Full Attack: Greatsword +9

Spinagon

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Small Outsider Hit Dice: 3d8+3 (16 hp) Initiative: +3 (Dex) Speed: 20 ft., fly 50 ft.

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