This is a snapshot copy of Planewalker before our recent database crash. Please go to www.planewalker.com for the current site.

Posthumans

Announcement!

We have moved to new, and hopefully better hardware! Along with this move came a bunch of updates to our code base. Please let me know if you spot something wonky.

12 posts / 0 new
Last post
Rolro's picture
Offline
Namer
Joined: 2012-09-12
Posthumans

Kalashtar, kaorti, githzerai, githyanki, illumian, elan. Is there more of them?

ripvanwormer's picture
Offline
Factol
Joined: 2004-10-05
Re: Posthumans

Grimlocks, morlocks, meenlocks, skulks, underfolk, oards, dark ones, meazels, lycanthropes, minotaurs, yuan-ti, oortlings, tieflings, ruvokas, tinker gnomes, Krynnish dwarves, kender, gillmen, ophidians, lamias (?), pseudonatural humans, undead humans, Vistani, vampyres, goblyns, pseudo-undead, petitioners, fiendish humans, celestial humans, skum, shadow humans, broken ones, adherers, half-golems, incantifers, prolongers, voidminds, vargoilles, visilights/parai, einheriar, demigods, dragonborn of Bahamut, Athasian dragons, avangions, 20th level monks.

sciborg2's picture
Offline
Factol
Joined: 2005-07-26
Re: Posthumans

Planescape transhumanism?

I could actually see a whole campaign structured around the Singularity of a Crystal Sphere.

Where's Clueless and the Eclipse fandom, we should get some cross pollination going. Smiling

__________________

Health Resources: Register family with 911 services, so providers will have info prior to emergency/disaster. Also mental health info & hotlines, articles, treatment assistance options, prescription assistance, special needs registries, legal aid, and more!

Rolro's picture
Offline
Namer
Joined: 2012-09-12
Re: Posthumans

ripvanwormer wrote:
Grimlocks, morlocks, meenlocks, skulks, underfolk, oards, dark ones, meazels, lycanthropes, minotaurs, yuan-ti, oortlings, tieflings, ruvokas, tinker gnomes, Krynnish dwarves, kender, gillmen, ophidians, lamias (?), pseudonatural humans, undead humans, Vistani, vampyres, goblyns, pseudo-undead, petitioners, fiendish humans, celestial humans, skum, shadow humans, broken ones, adherers, half-golems, incantifers, prolongers, voidminds, vargoilles, visilights/parai, einheriar, demigods, dragonborn of Bahamut, Athasian dragons, avangions, 20th level monks.

Thank you. I was looking for races that advanced themselves through arcane rituals, technological augmentation, or evolution. I can't believe goblins, gnomes, or dwarves were first humans in other settings. I did not know that the parai were. Oards are very interesting.

sciborg2 wrote:
Planescape transhumanism?

I could actually see a whole campaign structured around the Singularity of a Crystal Sphere.

Where's Clueless and the Eclipse fandom, we should get some cross pollination going. Smiling

Yes. What are the Singularity and the Eclipse?

Karsus's picture
Offline
Namer
Joined: 2011-07-05
Re: Posthumans

You may also want to look into Shades then.

ripvanwormer's picture
Offline
Factol
Joined: 2004-10-05
Re: Posthumans

Quote:
Thank you. I was looking for races that advanced themselves through arcane rituals, technological augmentation, or evolution. I can't believe goblins, gnomes, or dwarves were first humans in other settings. I did not know that the parai were. Oards are very interesting.

Not goblins; goblyns, from the Ravenloft setting. They're confusingly named, but completely unrelated to goblins. "Goblyns are hideous creatures with slightly bloated heads, pointed ears, and glowing red eyes. They have long, mangy hair which grows only on the back of their head and necks. About half of their face is taken up with a wide mouth full of needle-sharp teeth. These creatures are formed by powerful evil magical items and spells which transform humans into these twisted beings. This transformation causes them to become very evil and totally submissive to their master's every whim. Goblyns have a telepathic link with their master and, through him, with all of the other goblyns he controls."

Other Ravenloft posthumans: darklings, ermordenung, quevari, bruja (maybe), moor men, shattered brethren, vorlogs. Vampyres are not vampires: they are fanged, blood-drinking humans, but they are not undead.

One of the creation myths in the Dragonlance setting goes like this: once there was a race of clever humans called the Smiths who worshiped Reorx, god of the forge. But the Smiths grew prideful and arrogant, and as punishment they were transformed into the minoi, or tinker gnomes, cursed to be obsessed with inventing but only capable of making flawed, overly complicated, perpetually breaking devices. Much later, a magical gem filled with the power of wild magic, the Greystone of Gargath, was released in the world and the gnomes traveled across the world to capture it and use it to power their Great Machine. After years of pursuit, they made siege upon the fortress of Gargath, where the gem was temporarily housed, and accidentally built a siege engine that destroyed Gargath's walls by falling on it. Coming into the presence of the Greystone at last, those gnomes who desired the gem out of greed were transformed into dwarves by the wild magic of the artifact, and those who desired it out of curiosity were transformed into kender.

There are other myths. Some say the kender were not gnomes, but the gnomes' elven allies. Some say the gnomes and dwarves were not cursed humans, but descendants of an older, elemental race called the Smiths who were born infused with the wild magic of creation. But the above is the most common myth told in Krynn.

I mentioned the parai because I decided to include in my list all monsters who could transform humans into members of their own kind. Thus: meenlocks, vargoilles, lycanthropes, ophidians, undead, parai, and even red slaadi include posthumans among their number. Not all of them are posthuman, but some of them are.

Other posthumans: the aventi and darfellans from Stormwrack, the asherati and perhaps the cursed cold ones from Sandstorm, manscorpions, qauriks, the Traldar from B10, the psion uncarnate from the EPH, and azurins from Magic of Incarnum.

cromlich's picture
Offline
Namer
Joined: 2012-09-13
Re: Posthumans

Karsites [Tome of Magic] - I've not seen anyone ever playing them.

Kobold Avenger's picture
Offline
factotums
Joined: 2005-11-18
Re: Posthumans

Empty Vessels of the Inspired (selectively breed humans which serve as ideal vessels for a Quori), Daelkyr Half-Blood/Foulborn, some "Foulspawn" (generic 4e parlance for grouping of creatures warped by the Far Realms) varieties, Shades, Vyrloka (which are likely the same things as Vampyres), and many possible types of plane-touched.

sciborg2's picture
Offline
Factol
Joined: 2005-07-26
Re: Posthumans

"Yes. What are the Singularity and the Eclipse?"

Sorry, that should be Eclipse Phase:

http://eclipsephase.com/game

Singularity is a term for the point where technological advances so rapidly we see major shifts in how we live in this reality. Or that's how I define it. Smiling

__________________

Health Resources: Register family with 911 services, so providers will have info prior to emergency/disaster. Also mental health info & hotlines, articles, treatment assistance options, prescription assistance, special needs registries, legal aid, and more!

Rolro's picture
Offline
Namer
Joined: 2012-09-12
Re: Posthumans

Oh that singularity, I thought black holes and could the Spire be the result of spaghettification. Eclipse Phase looks good, that type of sci-fi posthumans I originally meant, not tiefling types. If anyone knows the Ousters from Hyperion, their society would fit nicely into Planescape games.

cromlich's picture
Offline
Namer
Joined: 2012-09-13
Re: Posthumans

Sci-fi-ish - nimblewright, gearforged from Midgard, re-made from Bas-Lag, iron maiden from Iron Kingdoms, orangeseer from Dune, possibly maug from Fiend Folio, and illithids according to one myth.

Bladelings, reth dekala, nagpas from Mystara, ethergaunts I think are from the gith, urdefhans from Pathfinder? reaves? gautiere? mercurials?

ripvanwormer's picture
Offline
Factol
Joined: 2004-10-05
Re: Posthumans

Nagpas, reth dekala, and urdefhans are good calls. Ethergaunts aren't related to the gith. The gautiere are descended from a race called the Tiere, who aren't necessarily human (but could be, I guess).

Planescape, Dungeons & Dragons, their logos, Wizards of the Coast, and the Wizards of the Coast logo are ©2008, Wizards of the Coast, a subsidiary of Hasbro Inc. and used with permission.