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Game: We're Still not Quite Dead Yet

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Benyamin's picture
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Game: We're Still not Quite Dead Yet

Penance leers at the fallen victim of Axiom, the onyx blade glistening in the felled man's blood. Tell it to the deaders, sod.

Stepping closer to the cowering wizard, Penance allows his falchion to rest in a low, but ready, level. What have we here...

OOC: five-foot step to finish actions for round.

Sense Motive on wizard: 23
Spot: 30
Listen: 19
Search: 18

S,L,S are for checking on where my table guests are and their condition, as well as possible threats (such as the wily clown)

12 Bonus for to do
I rolled 1d20+12, the result is 23.
11 Bonus for to do
I rolled 1d20+11, the result is 30.
I rolled 1d20+11, the result is 19.
6 Bonus for to do
I rolled 1d20+6, the result is 18.
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Game: We're Still not Quite Dead Yet

Bruce starts to walk over to the cowering wizard. He snaps his fingers, but you hear no sound. Instead, there is a silent, concussion of air around the table.

OOC: The table takes 15 sonic damage that ignores hardness from a 6 PP energy push. In addition to taking this damage, it will be knocked back 20 ft. Even if its intact, he wont be using it as cover.

Never breaking his stride, Bruce keeps walking toward the wizard.

"Now, unlike some other people here, I just want to talk. Depending on what you say, I might not kill you."

"So, what do you say? Time for a chat?"

You always ruin my fun.

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Factor
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Game: We're Still not Quite Dead Yet

Bruce, the table can't go back any further, but it does shatter against the wall. The angry hiss you hear from Min seems to show she disaproves. (In any case, she is only 5 feet from the wizard)
This one is mine says Min telepathicly to Bruce and Penance

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Game: We're Still not Quite Dead Yet

The human shoots her a curious glance. Though I'm all for being courteous, I would rather discover who paid this house call before you get your fun...of course, you could go on and live without knowing the reason behind this attempted murder.

Turning to the mage. Why don't you make it easy and tell us why you are here and who sent you? It'll speak better for you in the end.

Diplomacy(Min): 19
Diplomacy(mage): 22 hopefully to disarm him to the q. suggestion(still DC 17)

17 Bonus for to do
I rolled 1d20+17, the result is 19.
I rolled 1d20+17, the result is 22.
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Game: We're Still not Quite Dead Yet

I had no intention of killing this one. I would like a word first, however. says Min, seeming slightly offended. If you really must interrogate him in the middle of combat do carry on, she says dryly. Switching to normal speech and glaring at the cowering wizard: "I was hoping to restrain this one until the fight is over and we could have a word propperly." To Penance in a much sharper and angrier tone of voice: There is great value in concealing one's true intentions, especialy when dealing with a spellcaster. A wise warrior should know this. You saw his hand move for his dagger instead of his component pouch. It worked.

To Penance, the wizard mutters: "We work for a dream." He seems to catch himself after he realizes what he's said, "a dream of a better world," the wizard adds. He makes an effort to sound as though he is under the influence of the suggestion again but fails.

10 Bonus for to do
I rolled 1d20+10, the result is 15.
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Game: We're Still not Quite Dead Yet

OOC: Did not get such info out-ta-character, so I only knew we had a cowerin' mage. Eye-wink

IC:

Penance glares at her. "As to intentions, who is he to know if I truly give a cranium rat's ass whether he was hired to kill me or just wanted to face off against a few fiends? Penance's face turns to a look of inscrutability, as though he just might not care.

Penance turns to the figure. "Perhaps, you don't fear for your life as much as you should, fool." A burst of obsidian energy flashes from the warrior's hand toward the cowering mage, sucking at the life and experience contained in the victim's soul.

OOC: Bluff: 13
Enervation ray-AC 28; 3 levels.

9 Bonus for to do
I rolled 1d20+9, the result is 13.
12 Bonus for to do
I rolled 1d20+12, the result is 28.
0 Bonus for to do
I rolled 1d4+0, the result is 3.
weishan's picture
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Factor
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Game: We're Still not Quite Dead Yet

OOC: you didn't actualy see him reaching for his dagger. Min's INT is like Canzon's CHA (ok, not quite Smiling). My idea for character concept was sort of like Sherlock Holmes plus Darth Vader (hehe).

The mage visibly weakens as the negative energy drains his life force. Min smiles wickedly at Penance but says nothing. She turns on her heel to face the enemy who had escaped her once already.

Hello. to the enemy, who is now looking far stronger (intimidate)

10 Bonus for to do
I rolled 1d20+10, the result is 14.
20 Bonus for to do
I rolled 1d20+20, the result is 23.
Benyamin's picture
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Game: We're Still not Quite Dead Yet

OOC: Love it! Cannot wait to see where that goes. Smiling
Sense Motive: 17 "reading" Min's smile (cannot be too careful Eye-wink

12 Bonus for to do
I rolled 1d20+12, the result is 17.
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Game: We're Still not Quite Dead Yet

Canzonzabar takes the form of a pleasant-looking middle-aged tuladhara (planetouched by Neutrality), dressed in much the same-coloured scheme as his real clothes, though only appearing mildly wealthy instead of filthy rich. He straightens from his hiding point and takes soft delicate steps down the stairs to the scene below, revealing this as his visage to the foe he charmed.

“Gentlemen, ladies, allow me to step in here… This man and I can come to an understanding, I am sure of it…”

Canzon reveals his true identity telepathically to Min, Penance, Bruce, and the current head of security, though his tone is carried with a sense of strictness and determination.

“A more subtle approach can give more reliable information extraction, and I daresay I am the man for the job. More aggressive methods can be employed later, as needed… and for entertainment purposes.”

“Perhaps some of you ought to secure the premises instead, and deal with that remaining force who currently would be searching for a “secret backdoor”, or possibly start asserting this magical field that surrounds the inn? I assume it to be teleportation-blocking, a futile attempt by the strike force to contain us.”

Canzonzabar walks up to the wizard, though keeping a non-threathening distance between them, for now. He offers a hand to a chair nearby.

“Take my word for it: you want to deal with me, rather than the fiends. Now sit.”

Meanwhile, telepathic orders are sent to Trift to cover the hostage:

“If he speaks a single arcane syllable or makes sudden movements, start by pinning an arrow through his hand, but leave him alive.”

OOC:
Diplomacy check to persuade the hostage to cooperate.

32 Bonus for Diplomacy to do
I rolled 1d20+32, the result is 37.
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Game: We're Still not Quite Dead Yet

Penance, you see only disrespect in Min's smile, not any intention of violence.

Canzonzabar, the hostage sits, resignedly and crosses his hands in his lap.

Correct. It is a ward against teleportation, says Min to her newfound allies. I think it is not meant to contain us as much as to prevent the arrival of any reinforcements. Unless anyone feels the need to run from foes so feeble it would be a waste of time to be rid of it. In any case, they can't teleport away or bring some more friends while the field stands. I would bet that they've also established a hidden perimiter around the building, perhaps the entire block. Let us deal with this quickly and then widen our search.

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Game: We're Still not Quite Dead Yet

“Excellent. Now, time-efficiency is key here, so I implore you to answer without hesitation, or we might have to get… creative…”

With a patronizing smile, Canzonzabar starts off the session. He folds his hands behind his back and begins very slowly to pace around the wizard, taking great care to unnerve him while constantly observing his body language.

“Let us start with something easy. As a cunning wizard, I am sure you can manage. What name shall I know you by? You’re real name is not important… for now…”

Memories of centuries of conducting interrogation and torture come back to the baatezu. Giving the impression of choice… such a delightful bait, he thinks to himself.

Meanwhile, Canzon also responds to Min:

“Wise words, milady. Perhaps it would be in order to have someone suitable and highly skilled scout for more of this force. If there is no one else capable of such a task, I can send Trift.”

Trift begins chanting mystical words of power to prepare himself for further action, then whistles in a distinct manner to above at the top of the stairs.

OOC:
Sense Motive check to determine when the wizard is lying.
Let me know when you need other checks or new ones.

Trift buffs himself with longstrider (lasts 5 hours), and calls for his eagle to remain vigilant as it surveys from the sky.

14 Bonus for Sense Motive to do
I rolled 1d20+14, the result is 32.
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Game: We're Still not Quite Dead Yet

OOC: Dunamin, I think it's reasonable to say that there's not much more time to talk in this round, though feel free to post it whenever, any chatter will be a part of round 5 from this point.

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Game: We're Still not Quite Dead Yet

OOC: Oh, I had the impression that we were effectively out of combat turns, if the wizard was the only remaining foe. My bad.

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Game: We're Still not Quite Dead Yet

There are still some enemies left. Not many though. Most are pinned down by the defenders at the bar or are healing themselves using the patrons. There are two near Drum and two where Min is headed. The rest are taking cover. Bruce could probably kill most of these with annother cone of energy. Since Trias isn't back yet' I'll finish the round with his attack. For the sake of simplicty, he drops the weakened enemy who still hasn't noticed him (I didn't roll because the enemies have such low ACs that most of your attacks would hit and you have sneak attack damage.

Round 6 has begun

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Game: We're Still not Quite Dead Yet

Round 6

Min continues walking towards the enemy she has not yet finished and attacks, with a downward stroke to the arm. .

Min's shadowy ilusion seems to come unbound and fade away into nothing

(OOC: oops, should have edited my last post, sorry)

16 Bonus for to do
I rolled 1d20+16, the result is 22.
10 Bonus for to do
I rolled 2d6+10, the result is 18.
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Game: We're Still not Quite Dead Yet

OOC: no replies in 3 days. anyone around? (silly question, if you weren't around you couldn't see this)

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Game: We're Still not Quite Dead Yet

OOC: I’m here. Canzon’s intentions were to interrogate the hostage while the remaining attackers within the inn were being mopped up (the battle seems to be effectively won already), and he is currently waiting for the hostage’s reply.

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Game: We're Still not Quite Dead Yet

"You should call me...three," says the wizard, leering at you.

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Game: We're Still not Quite Dead Yet

Drum chases after the closest one fleeing, attacking if he can, otherwise, screaming/laughing, and running.

Initiative 26

9 Bonus for to do
I rolled 1d20+9, the result is 26.
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Game: We're Still not Quite Dead Yet

Canzonzabar gives the mage a look of disapproval, and telepathically signals Trift to sneak up behind the mage and restrain him.

“That name will not do. Only simpletons confide their identity to numbers, so Simpleton you shall be called, and will respond to. Do not fail the next question, Simpleton, as you did this one.”

Assuming Trift has no trouble keeping the wizard helpless, Canzon commands him to twist the hostage’s arm in a lock so that his hand is stretched toward the falxugon. With a flick of his wrist, Canzon produces a sinister twisted dagger that drips visibly with a foul yellow fluid, and jabs it into the armrest of the wizard, right between two of his fingers.

“Funny thing with spells, Simpleton, they require graceful subtle hand gestures to cast… Now... What is the purpose of this attack?”

OOC:
The poisonous look of the dagger is an illusory addition via Disguise Self.
Intimidate check below.

33 Bonus for Intimidate to do
I rolled 1d20+33, the result is 42.
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Game: We're Still not Quite Dead Yet

OOC: At this point, where will Bruce find the largest concentration of opponents?

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Game: We're Still not Quite Dead Yet

Penance sheathes his falchion and picks up a longsword from among the slain. Though alert, he crosses his arms with the blade tucked lightly under his left arm.

Glaring at the mage, his almond eyes flicker with gold. When he speaks, Penance's words are cold and emotionless. "You might find it useful to answer his questions as neither of us will be eternally patient...and I'm sure this good sir could find you an exotic location in the Nine Hells to reconsider your next few answers--Dis perhaps?"

OOC:

Intimidate: 11 (still haven't got those skills fixed, so this was pure Cha; add any situationals as necessary)

Cast Discern Lies (DC 18 will neg)

4 Bonus for to do
I rolled 1d20+4, the result is 11.
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Game: We're Still not Quite Dead Yet

OOC: I've found an internet caffe in Gautemala City, so I'll get one last post in before heading out to the jungle.

Bruce: You can kill all the enemies except the one Min has crippled and the one Drum is chasing.

Drum: You can attack the enemy, and probably drop him too judging by his condition.

Pennance & Canzon:

Unfazed, the mage replies: "To kill you of course. Couldn't you tell, berk?" (Penance, you sense no lie)

Min finishes her enemy and turns to face the prisoner.

He is not going to respond to this. He has some sort of protective magic, probably on his person since you have dispelled some of his other magical protection.

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Game: We're Still not Quite Dead Yet

Though holding concentration on the spell, Penance smirks and bores his almond eyes into the mage's. "We're not quite dead yet, sod...not nearly as you're about to be.

Sorry, I had to cameo the title in. Laughing out loud

Intimidate: 7 ...wow, low rolls. -_-

4 Bonus for to do
I rolled 1d20+4, the result is 7.
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Game: We're Still not Quite Dead Yet

The devil sneers, fully dissatisfied with the inadequate answer, even with the knowledge that the wizard may be magically held from answering certain questions. His eyes seem to literally flash up with hellfire and his form shift for a moment to something monstrous and utterly terrorizing beyond the mage’s imagination.

“You want to be known as Three?! Let’s give you a reason for it!”

Canzonzabar slashes the blade over two of the wizard’s fingers with calculated strength and precision, but without severing them. He pins the hand to the armrest, cutting to the bone, and edges the blade into position between joints so that he can surgically slice off both fingers with additional pressure.

“No one simply outright attacks a devil-run establishment with the sole purpose of “killing” fiends, only for them to later be reformed on Baator! You better spill something worthwhile with your next breath, while you have a tongue capable of speaking with!”

While the falxugon unsurprisingly tries to maximize the mage’s pain and play on fears of losing spellcasting capabilities, careful observers will also note that the “tuladhara” avoids blood splatter quite efficiently – it seems like he has tried this many times before.

Taking heed of Min’s advice, Canzon speaks the arcane words of a Detect Magic spell and carefully looks the bleeding wizard over.

OOC:
Ah, yes. When the gentleman façade peels off, the utterly evil devil rears his infernal face.

Oh, and awesome play on the campaign title, Ben!
By the way, perhaps Intimidation checks from Penance would be better served as an Aided check? Not that I had anticipated the need for an additional +2 modifier, I was half-way hoping an Intimidate result of 42 to penetrate possible mundane magical reinforcement against interrogation.

Have a good walkabout, Wei!

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Game: We're Still not Quite Dead Yet

I agree. I forgot about the Aid Another...consider that one and all others to be just that. Eye-wink

And thanks, Dun! Gotta find inspiration wherever you can. Eye-wink

And yes, have fun, Wei! The jungle is an awesome place to travel through (was in Ecquador last Spring to build a church..odd to say in an evil campaign. lol)

Indeed...quite a fallacious response from a profession that prizes the intellect. The Art must be slipping into the hands of imbeciles these days...A sad waste of theurgy.

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Game: We're Still not Quite Dead Yet

OOC:
Hehe, I just recalled, the wizard is also subject to the Infernal Debt ability as he was hit with a dagger by a falxugon. Will save DC 26 or take -2 on attack rolls, checks and saves for 24 hours, or until he hits a good-aligned creature, which he now feels strong urges to do. Evilness indeed.

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Game: We're Still not Quite Dead Yet

The wizard grimmaces in, but seems infuriatingly unnafected by any torture or threats.

"You may wish to hurry, devil. I will be quite dead before you will have any useful peice of information from me."

"The dead can speak too," says Min.

The mage only smiles at this comment.

Canzon: You detect many magical auras on the wizard. Most of the auras seem to corespond with the wizard's equipment, but you detect a strong aura of abjuration (For the sake of speed and since combat is over I'll asume you beat the DC without rolling) inside the mage's chest over his heart. The wizard himself seems to give off a moderate aura of evocation.

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Game: We're Still not Quite Dead Yet

OOC: Anyone got Dispel Magic? Cause all I can do is try to hold him, but then he can't talk--and that's no guarantee that he won't blow still. :\

How was the jungle, Wei?

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Game: We're Still not Quite Dead Yet

Min speaks the words of a dispell magic spell and points to the wizard's chest. The aura vanishes completely. (Targeted dispell vs. the abjuration aura, though what 1d4 round of interrogation will acomplish is uncertain. The mage, however simply closes his eyes and smiles peacefully:

"Goodbye"

The mage flashes and explodes in briliant burst of white holy energy. Penance, make a will save (DC 22 for half) or take 38 (the spell beat your SR), Canzon and Min get no save and no SR. Both take 38 points of holy damage. Bruce takes 19 damage unless he makes a DC 22 will save (again for half). Drum is occupied chasing the last enemy and is well out of range of the burst.

Min hisses in rage and grimmaces.

OOC: It was great.

10 Bonus for to do
I rolled 1d20+10, the result is 30.
0 Bonus for to do
I rolled 10d6+0, the result is 38.
13 Bonus for to do
I rolled 1d20+13, the result is 22.
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Game: We're Still not Quite Dead Yet

Canzonzabar winces in pain and spouts a litany of (sophisticated) curses, shocked at finding himself in a position of direct harm.

“There will be hell to pay for this insolence!”

The falxugon takes mental note of the heart-localized abjuration aura he sensed, and turns to detect if that aura is evident at other individuals in the attack.

Not bothering with telepathic commands, the baatezu regains his composure and speaks clearly and divisively to his henchman in Infernal, while shifting back to his natural figure.

“Wipe them out. All of them.”

OOC:
Trift takes a full attack with Improved Rapid Shot, prioritizing any that display magic or psionic abilities, and focusing on single targets until they fall.

His first hit is a natural 20 and he rolls a 30 on confirmation of the threat. If the critical is confirmed, his first attack comes up to 26 damage.
Remaining attacks hit AC 20/18/13 and deals 9/10/9.

Just had to sneak in a Star Wars quote there – it’s so fitting for a devil like Canzon Laughing out loud
Also gotta love all the puns you can do with the words “devil” and “hell”.

0 Bonus for Attacks, unmodi to do
I rolled 1d20+0, the result is 20.
I rolled 1d20+0, the result is 3.
I rolled 1d20+0, the result is 6.
0 Bonus for Confirmation of to do
I rolled 1d20+0, the result is 8.
3 Bonus for Damage to do
I rolled 1d8+3, the result is 10.
I rolled 1d8+3, the result is 9.
6 Bonus for Extra critical to do
I rolled 2d8+6, the result is 16.
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Game: We're Still not Quite Dead Yet

Canzon

The only one left is the one Drum is chasing and would catch in the next round. I assume when you say "prioritizing any that display magic or psionic abilities" you mean only this guy, because he's dead on the first shot and there are plenty of other people with magic or psionic abilitys who would very make fine targets Smiling The abjuration aura is not evident on any of the other bodies.

All one says Min dryly to you.

To everyone: "I think we should make certain there are no enemies in the area now."

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Game: We're Still not Quite Dead Yet

OOC: Will save: 42 (11+ 27 + 4), And takes no damage on account of Mettle.

IC:

Quote:
"I think we should make certain there are no enemies in the area now."

Bruce doesn't seem to be fazed by the explosion at all. He simply turns toward Min and says "We agree."

Bruce is going to start walking towards the front door, to check outside.

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Game: We're Still not Quite Dead Yet

Bruce:

Standing on the doorstep, you see no immediately visible enemies (spot and listen checks to see if there is anything else)

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Game: We're Still not Quite Dead Yet

OOC: Will Save: 13I figure DR comes in, though, as it's probably not a Chaotic spell...so, 28 points. Yummy :DIC:The flesh sears and cracks under the hallowed energy before resealing into perfection. "Addle-cove...should've known we aren't Clueless--or unable to pry information from deaders."Penance strides forcefully away, heading straight for the back, though wary of sneak attacks from nearby areas.OOC: disguise self-18Wow...what rolls :PSpot:22Listen:12Search:16Forgive my format...new comp, which seems to have a mind of its own... :\

7 Bonus for to do
I rolled 1d20+7, the result is 13.
13 Bonus for to do
I rolled 1d20+13, the result is 18.
0 Bonus for to do
I rolled 1d20+0, the result is 10.
I rolled 1d20+0, the result is 1.
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Game: We're Still not Quite Dead Yet

I forgot to mention that the guy who blew up left no body (everyone else did)

Penance (OOC):DR only applies to weapon and natural weapon attacks. It dosen't protect against energy.

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Game: We're Still not Quite Dead Yet

Upon command from his master, Trift moves up to a window from where he can get a relatively good overview of the streets beyond and relays his observations to Canzonzabar.

The falxugon delays his actions and keeps telepathic contact with all apparent allies, waiting for mental reports of what they have sensed.

OOC:
What is the area like, where the Crossed Daggers Inn is located? Street layout, frequented portals, devil-run military check points, etc? Also, is the border of the teleportation-blocking spell apparent to Trift or any others in telepathic contact?

19 Bonus for Spot, Trift to do
I rolled 1d20+19, the result is 31.
19 Bonus for Listen, Trift to do
I rolled 1d20+19, the result is 37.
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Game: We're Still not Quite Dead Yet

Penance:

What are you now disguised as?

Canzon:

The street the tavern is on is regularly patrolled on a half-hour rotation by a group of six bearded devils, and a cornugon oficer (the attack occurred about seven minutes after the patrol passed the tavern, which is aproximately at the center of their route, meaning the patrol was as far away as it could possibly be during the attack. It also left very little time for the attack to be carried out. At the furthest ends of this street 7.5 minute walk each way from the tavern (OOC:yes, that's right, a 7.5 minute walk. You are a Devil after all) there are two gates each staffed by an imp tasked to check the papers of anyone entering or to charge a small toll to those who don't have any papers.

The streets of this part of Hell's Gate are small, dense and arranged to form perfect 2:1 rectangles. The area is zoned as comercial and many smaller businesses and taverns catering to mortals and lesser devils make their home here. Most of the portals in this area lead somewher on Dis, but any Baatezu city is a possible destination.

The teleport ward extends only a few feet outside the building. You could walk five feet out the door to be free of it.

Trift sees nothing

OOC: (will you be RP'ing Trift's speaking, that would probably be best, though talking to yourself is a little odd.)

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Game: We're Still not Quite Dead Yet

OOC:
Your description really helped to get an overview, thanks.

Yes, I’ll handle all that Trift has to say, unless you prefer it differently. It’s not that big a deal, though: He very rarely speaks unless instructed to, and when he speaks he does his utmost to represent his master’s wishes (being raised and trained as a fanatically loyal servant in Canzon’s cult).

By default I just have him relay his observations when he is within telepathic range, though I didn’t think it necessary to write out their mental dialogue continuously.

Let me know if you want to change any of all this.

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Game: We're Still not Quite Dead Yet

Min closes her eyes and concentrates. One by one, small glowing orange balls of light appear around Min's head. Each bears a strong resembleance to her own eyes. You do not hear her speak any arcane words or make any gestures. When thirteen of the glowing spheres have materialized, Min opens her eyes.

(To the eyes telepathicly, but here for my own benifit: Spread out in a random pattern and search the length of this street and a two block area away from it on each side. Return if you see any non-routine groups of people containing at least three individuals.)

OOC: that works unless he has something interesting to say (And cult? I don't have any of your history.)

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Game: We're Still not Quite Dead Yet

'weishan' wrote:
OOC: that works unless he has something interesting to say (And cult? I don't have any of your history.)
OOC: It's in a PM I sent you early on, a small cult is just my idea to thematically unite the Followers and Cohort of the Leadership feat. I'll flesh it out along with the contacts you've also asked us for.

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OOC: oops, checked my PMs again, sorry. Also note the addition to the last post.

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Game: We're Still not Quite Dead Yet

Canzonzabar observes the effect of Min’s stealthy magic with interest, shifting his form to match that of his bodyguard.

“Information gathering, Lady Min?“

Meanwhile, Trift cocks an arrow and peeks out the door next to Bruce. The tiefling scans left and right down the streets for any hostiles, as well as looking up building facades to see if any out-of-place figures seem to be spying down on the inn from windows or rooftops.

If he finds all to be quiet, Trift moves out and over to a suitable hiding position (statues, bushes, whatever works), keeping within range of his master’s telepathy.

OOC:
Spellcraft check to identify Min’s magical effect (Silenced Stilled Prying Eyes, I presume out-of-game).

Let me know if you want new Spot and Listen checks for Trift.

20 Bonus for Spellcraft, Can to do
I rolled 1d20+20, the result is 27.
23 Bonus for Hide, Trift to do
I rolled 1d20+23, the result is 29.
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OOC: No worries, and my bad. 38dmg it is.
Oh, he just allowed his human form to imitate the damage and flicker back to the perfect, unscarred image (as though he didn't take damage)

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Trft sees the most windows have barred and shut, porobably because of the commotion. This particular street is pretty sparse, there is no cover anywhere in sight.

You all hear the the snap of annother teleport spell, although the firey red flash of light and smell of sulphur would suggest a the use of many Devil's inherant ability to teleportat to anyone who has any signifigant experience with devils (at least Canzon and Trift would know immediately. I'll leave it up to your RPing to determine whether your character.) In any case, Trift and Bruce see a well dressed and well armed pit fiend appear in the middle of the street. Others may recognize a devil has teleported outside the building, but that's the extent of the knowledge available.

OOC: Dunamin, You grossly overestimate what an 11th level wizard is capable of, even an 11th level DMPC wizard. Smiling it's an spell-like ability not a spell, but it is prying eyes. There's no spellcraft DC to identify SLAs and if there was it would be higher than the DC to determine the nature of a spell already in place (20+spell level) so 27 probably isn't enough to determine a spell like ability. Regardless, without knowing for dead certain, it's more than fair to assume Canzon would recognize the spell.

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As Trift’s sensory input telepathically flow into Canzonzabar’s mind, the harvester devil stops dead in his tracks with a blank stare of astonishment. He immediately orders his bodyguard to keep clear of its way, expecting the pit fiend to be headed for entering the Crossed Daggers.

The falxugon returns to his natural form, though hiding any wounds or signs of disarray with his natural illusory skills, not wanting to appear as less than he is in the face of a superior.

Canzonzabar bites his tongue, anxiously awaiting the actions of this baatezu overlord.

OOC:
Does Canzon recognize this pit fiend? Can he tell which Lord of the Nine it serves?

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Canzon, can you actually see what Trift sees or is this comunicated in words? (this is very important)

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OOC:
The description of telepathy states it is communication with any creature that has a language. I don't know how to illustrate communication that "transcends" language, but for simplicity I work with it as a mental conversation that is automatically perfectly translated to each participant.
There is nothing in the description to suggest you can actually see through each others' eyes, though my attempts to be flavourful may have given that impression. Sorry.

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In that case, Trift recognizes the pit fiend as one of the permanent members of the Baatezu hierarchy in Sigil, his limited experience couldn't possibly allow him to tell which one (very important knowledge when dealing with a likely furious superior). Bruce just recognizes it's a pit fiend

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The pit fiend stops at the doorframe and snarls at bruce, who has (presumeably) not stepped aside.

"OUT OF MY WAY, MORTAL," says the fiend, shoving Bruce out of his way and most likely knocking him prone.

Surprisingly and probably unwisely, the erinyes bartemder points her crossbow at the pit fiend: "Identify yourself."

Even more surprisingly, the pit fiend smiles slightly. It is evident that there is a telepathic exchange going on between the two.

Canzon:

The pit fiend is Erezagous, one of the six pit fiends placed in charge of each sixth of Hell's gate. Erezagous is extremely paranoid and expects and rewards the same paranoia from those who serve him--the erinyes made a wise choice. Fortunately, Erezagous also has a somewhat less violent and angry disposition than his fellows and does not usually vent his frustrations on bystanders.

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